Choose and click on a report and your tab will reload with that report showing about 1/10 the way down the page, below the two title listing panels just below here.

There are actually many more ways to choose and read Reports. For a complete description of all options, see this User Guide article.

REPORTS #1 TO #20, GOING BACK IN TIME

REPORTS #21 TO #40, GOING BACK IN TIME


Monday, May 25, 2009

Introducing Real Game Ratings

Although the main place for User Guides for Quest performance measure reports is the Quest Reference page, we usually post new User Guide content here on the home page as well, especially if we are introducing something brand new.

Quest is proud to introduce something brand new and especially important in our mission to become a unique and extremely valuable basketball site and enterprise, one that is seeking to explain exactly how basketball games are won and lost.

Up until now, Ultimate Game Breakdowns have (a) been produced mostly for regular season games and (b) consisted mostly of Real Player Rating breakdowns. From now on, Ultimate Game Breakdowns (a) will be produced mostly for NBA playoff games and (b) will consist of Real Player Rating breakdowns AND the new Real Game Ratings breakdowns.

We are sure that after you review the following User Guide for the Real Game Ratings, that you will agree that this is another huge improvement, and that we are closing in on the best possible system (or set of tools) to explain how basketball games are won and lost that you could possibly have.

So now we will present the new User Guide, which of course is also permanently accessible at the Quest Reference Page.

USER GUIDE FOR REAL GAME RATINGS OF ULTIMATE GAME BREAKDOWNS
Real Game Ratings will be a set of team performance measures in games that, quite simply, allow the user to be at a higher level of knowledge and appreciation about basketball than those who are limited to traditional box scores and statistics.

Some of these ratings have been developed by statistical gurus over the last 20 years or so. Some of them have been developed by Quest and have never been seen before. Although these measures are not rocket science, Quest is indebted to "those who have gone before" in developing sophisticated ways of looking at basketball games and players.

Definitely for Quest and hopefully for most of the statistical experts who have blazed the trail, the objective has to be to reveal how basketball games are won.

ADVANCED MEASURES FOR TEAMS IN GAMES
POSSESSIONS
The number of possessions is the foundation needed for several extremely important performance measures. Several statistical gurus have developed formulas for calculating the number of possessions a team had using box score numbers. The results of these formulas are extremely similar. Quest uses the following formula. Though relatively simple, it yields almost exactly the same number of possessions as do more complicated formulas.

Possessions = Field Goals Attempted + Turnovers + (.44 * Free Throws Attempted) - Offensive Rebounds

EFFICIENCY
Efficiency is the single most important "advanced" performance measure. Anytime you are in a hurry, you can simply look at efficiency to evaluate how well a team played either on offense or defense. Efficiency is:

Efficiency: Points / Possessions

Quest has already been reporting team offensive and defensive efficiency separately and as part of the Real Team Ratings. We will now be including this crucial measure in Ultimate Game Breakdowns, which as explained in the 2009 Site News Update in the User Guide will be mostly for playoff games in the future. In other words, Quest will become virtually the only source on the Internet for team offensive and team defensive efficiency in NBA playoff games.

OFFENSIVE REBOUND PERCENTAGE
Most everyone knows that offensive rebounding is very important toward winning games, especially close games. On the other hand, offensive rebounding is less important for the task of looking at a basketball offense in isolation and evaluating how good it is, and how good the guards are in that offense.

Quest will report this in the Ultimate Game Breakdowns for NBA playoff games. We will be virtually the only known source for this information. The formula is:

Offensive Rebound Percentage = Offensive Rebounds / (Offensive Rebounds + Opponent's Defensive Rebounds)

As you can see, this tells you how many of all of the available rebounds were snagged by the offensive squad.

TURNOVER PERCENTAGE
Turnovers are very, very important in determining which team wins the game, especially in close games. Turnovers are interwoven into the only at Quest offensive quality and power measures.

Quest will report this in the Ultimate Game Breakdowns for NBA playoff games We will be virtually the only known source for this information. The formula is:

Turnover Percentage = Turnovers / Possessions

GETTING TO THE LINE
When a team is playing a good defending team, a rough defending team such as the 2009 Denver Nuggets, and/or a team with very tall centers and power forwards, there is a tendency to settle for more outside jump shots than is wise. Basketball players are human, and given the choice between scoring without taking abuse in the paint and scoring with abuse, they will choose the former.

While it is not true that you can win games simply by excessively over weighting driving into the paint in hopes of dunks, layups, and fouls, it is true that you have to maintain some kind of balance between so doing and between shooting from outside the paint. The main reason the balance is important is that it is much more difficult to defend a team that mixes up well drives in the paint with outside shooting.

One complication involved in determining how much a team should take it to the rim is how closely the referees are calling a game. If the referees are not calling the game loosely, if in other words the refs are "letting them play," then defenders have an unusual advantage in the paint, and the offense will be penalized if it drives into the paint too much. If the referees are calling a game tightly, than the offense in many cases will have the advantage in the paint, so obviously the coach should have the offense drive into the paint much more in that case. Keep in mind though that the referees may change how tightly they are calling the game as the game goes along.

Aside from the factor discussed in the previous paragraph, other factors that determine exactly what the balance should be between drives into the paint and outside shots is relatively complicated, and is beyond the scope of this User Guide. But this very, very important subject will be the subject of future Quest reports.

Quest will report the extent to which each team "got to the line" in Ultimate Game Breakdowns for NBA playoff games. We will be virtually the only known source for this information. The measure will be called Getting to the Line:

Getting to the Line = Free Throws Attempted / Field Goals Attempted

As you can see, this is the ratio of free throws to field goals attempted.

EFFECTIVE FIELD GOAL PERCENTAGE
This is simply a juiced up version of shooting accuracy. Basic shooting accuracy, as reported in box scores as field goals made / field goals attempted, is not a very good measure, because two-point and three-point scores are combined in together as if they are the same thing. Effective field goal percentage adjusts basic shooting percentage so that it reflects the extra value of 3-point scores. So this is where the crucial 3-point shooters are given credit for their contributions toward winning the game.

Obviously, this is one of the most important measures for deciding who wins basketball games, and at the player level, for determining who the most valuable offensive players really are. Defensive Effective Field Goal Percentage is just as important for evaluating team defense as is the flip side.

Effective field goal percentage is a crucial part of efficiency which, as explained above, is the most crucial measure of all for determining who is going to win the basketball game.

Quest will be reporting the Effective Field Goal Percentage for teams in Ultimate Game Breakdowns for NBA playoff games. We will be virtually the only known source for this information. The formula is:

Effective Field Goal Percentage = (Field Goals Made + (0.5 * 3-Point Field Goals Made)) / Field Goals Attempted

ASSIST / TURNOVER RATIO
This is number of assists divided by number of turnovers. Point guards have surprisingly different turnover rates. The ones with the lowest turnover rates are obviously the best for efficiency per se, but for overall effectiveness, you need to look at this ratio. A high turnover point guard can nevertheless be a very good point guard if he makes a truly large number of assists. In general, for every turnover a point guard suffers, the more assists he needs to make up for it.

EVALUATION SCALE FOR ASSIST / TURNOVER RATIO
4.00 and More: Ultra Careful Point Guard, arguably too careful
3.50 to 3.99: Extremely Careful Point Guard, possibly too careful
3.00 to 3.49: Very Careful Point Guard
2.60 to 2.99: Careful Point Guard
2.20 to 2.59: Medium Point Guard
1.90 to 2.19: Slightly Careless Point Guard
1.60 to 1.89: Careless Point Guard
1.40 to 1.59: Very Careless Point Guard
1.20 to 1.39: Extremely Careless Point Guard
1.19 and Less: Ultra Careless Point Guard

Unfortunately, it seems that the assist / turnover ratio by itself is not extremely useful for either evaluating point guards or even at the team level for determining how good an offense really is. The problem seems to be that some point guards "need" more turnovers to produce a lot of assists than do others. Some not very careful point guards can more than make up for turnovers by making assists that are more impressive and important than the assists made by careful point guards.

On the other hand, very careless and worse point guards are not going to be able to fully make up for all their turnovers no matter what they do. Assist / turnover ratios below 1.60 would signal point guards who are simply making too many turnovers to have any chance of being truly effective playmakers. Keep in mind though that young point guards will often have higher or much higher ratios than they will have later on.

So although by itself the ratio is not a greatly important thing, when used in conjunction with other offensive indicators, as Quest does, the assist/turnover ratio becomes much more useful.

Quest will be reporting the Assists/Turnovers ratio for NBA playoff games and for a limited number of regular season games. This will be one of the only sources for this, although of course it is easy to make a rough calculation of this in your head simply by looking at a box score.

QUEST FOR THE RING ORIGINAL SYSTEM FOR RATING THE QUALITY AND POWER OF BASKETBALL OFFENSES
Quest as of June 2009 is officially introducing high level performance measures found no where else on the Internet. Most of these are focused on the offense. But obviously, if you look at how an opponent did in these things, you can evaluate a defense using them. Very intelligent basketball fans, offensive basketball coaches, shooting guards, and especially point guards will be able to make the most use of these new measures.

PLAYMAKING IDENTITY
The Quest discussed during many reports in the first 18 months of the site a concept called "playmaking identity". This is basically to what extent a team's offense is organized for maximum effectiveness. The more a team's offense is directed by the guards in general and especially by the point guards, the more effective it will be. Here are some of the reasons for that:

1. Point Guards bring up the ball. For that and for traditional reasons, point guards are supposed to be able to direct, or in other words to organize the offense to some extent. In theory, the more organized the offense, the more effective it will be, mainly because the more organized it is, the more the plays are repetitive, and the more repetitive and practiced the plays, the easier it is to score.

2. Guards in general and especially point guards are directly responsible for running specific plays called by coaches, both plays in general for every game, and specific plays called in specific situations, especially off time outs and in critical late game situations.

3. Point Guards are supposed to be able to read defenses and to be able to evaluate how well defenders are playing in a particular game. They are supposed to be able to use this knowledge to adjust their offense so as to avoid the good defending and attack the bad defending.

Quest is now formalizing the concept. The definition of playmaking identity will be:

Playmaking Identity = ((2 * Point Guard Assists) + Shooting Guard Assists) / Total Assists

As you can see, this is an adjusted version of percentage of assists by guards. It's adjusted because the point guard assists are double weighted while the shooting guard assists are single weighted. In terms of ultimately rating how good the offense is, point guard assists are the most important, shooting guard assists are of medium importance, and assists by forwards and centers are less important.

Assists by forwards and centers are left out of playmaking identity, which is part of the main point of this new measure, because assists by them, while better than no assists at all, are not very reflective of a quality, organized, and efficient offense.

On the other hand, total assists and the assist/turnover ratio, which would include assists by forwards and centers, are very important, as you will see shortly.

Quest for the Ring will be reporting Playmaking Identity for most NBA playoff games and for carefully selected regular season games. This measure has been created here and will definitely be available only here.

PLAYMAKING QUALITY
Playmaking Quality is an extremely important measure developed by Quest. Not only has this particular measure never been seen before, there has never been a measure that gets at how "good" an offense really is as well as this one does.

The idea, like many of the most useful ideas, is relatively simple actually. The theory is that the two most important things in a basketball offense is how well organized it is, as reflected by Playmaking Identity, and how well it scores, as measured by Effective Field Goal Percentage. So the formula is:

Playmaking Quality = Playmaking Identity * Effective Field Goal Percentage

A way to look at this is that it is effective or real shooting adjusted by to what extent the shooting was organized or not. In theory, the more organized the shooting, the more inevitable it was in the game (and the less by chance it was). So this would be an indicator that you can get from every game as to how good the team's offense really is.

The higher the Playmaking Quality as measured by more and more games, the more wins from offense you can expect for that team over the course of a season. Also, the higher the Playmaking Quality, the lessor the chance that even very good defending opposing teams can win with defense alone.

Quest believes that Playmaking Quality may prove to have one of the most high correlations with winning playoff games and Championships of all measures in existence. Why? For one thing, and to reemphasize, Playmaking Quality measures the extent to which an offense is invulnerable to losing to a quality defense.

Quest for the Ring will be reporting Playmaking Quality for most NBA playoff games and for carefully selected regular season games. This measure has been created here and will definitely be available only here.

PLAYMAKING POWER
While Playmaking Quality alone may be enough to ultimately explain why NBA playoff games are won and lost, Quest is introducing another one that may possibly be slightly more important still: Playmaking Power. This is Playmaking Quality multiplied by the team Assists / Turnover ratio. The formula is:

Playmaking Power: Playmaking Quality * (Assists / Turnovers)

Think of this as the ultimate summary measure of the quality of the offense of a team, with everything including the kitchen sink thrown in. In general, we are taking the best offensive quality measure possible (Playmaking Quality) and multiplying by the effective quantity of that offense, as shown by assists / turnovers. Gross quantity of the offense in this framework would be assists. Net or effective quantity would be assists / turnovers, since the more turnovers there are, the less valuable the assists actually are.

Quest for the Ring will be reporting Playmaking Power for most NBA playoff games and for carefully selected regular season games. This measure has been created here and will definitely be available only here.

PRODUCTION OUTLOOK
Ultimate Game Breakdowns for NBA playoff games and for a small number of regular season games will from now on consist of Real Player Ratings and of the Real Game Ratings, the latter as explained in this User Guide, and the former explained in a separate User Guide.

Unfortunately, we do not have the resources at this time to produce all of this for a substantial number of regular season games, let alone for all regular season games. We will at the least produce this for all NBA Championship games, for all Conference Finals games, and for all Conference semifinals games. To the extent possible, we will produce this for Conference quarterfinals, also known as the first round of the NBA playoffs.

Also due to limitations currently existing, Ultimate Game Breakdowns for NBA playoff games, as detailed, will not be available for days, weeks, or possibly even months following those games. We will, however, be able to make sure that all the Breakdowns for a given year's playoff games are completed at the latest by the end of the year in which those games were played. And we will do everything possible to get the Ultimate Game Breakdowns for the Championship out quickly.

If someday we can find qualified individuals to join the Quest Performance Measure Division (so to speak) then we will be able to do more Breakdowns and we will be able to get the Breakdowns done more quickly.



BallHype: hype it up!




You Can Post Your Response to Anything on Quest Here

Post your response to anything on Quest HERE

GIVE US THE JUICE TO PRODUCE REPORTS MORE QUICKLY

Although there is a guaranteed minimum rate of Report production regardless of traffic, IT IS IN YOUR POWER to help double or triple the number of and frequency of Reports. Simply take two or three minutes as often as you can to recommend Quest and post links to Quest on your favorite sports and other sites. The resulting automatic increase of traffic will in turn increase the resources that go in to producing Quest, which in turn speeds up reporting. If you want, e-mail how you helped (include the url of where you posted a link to Quest) and we will throw some Internet love back to where you tell us on the Internet. Thank you.

Here are some quick links that you can use to find a place where you might post a link to Quest and/or to Quest content.

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BASKETBALL SITES THAT ARE OPEN FOR CONTENT FROM ANYONE
Note: Beware of "layered" sites. None of the following are layered sites, which are sites that allow contributions from the public only in hard to find, low traffic areas, while the main areas are off limits for public input and are only for a chosen few. All of the following have at least some notable traffic, and all of them allow relatively equal and open participation. The order is from most recommended to least recommended, based on about half a dozen factors.

Bleacher Report Open Posting Site
Inside Hoops NBA Forum
Real GM NBA and Team Forums
Pro Sports Daily NBA Forum
Basketball Forum NBA Forum
Sporting News NBA Forum
Hoops Hype NBA Forum
Armchair GM Open Posting Site
SportsTwo NBA Forum
NBA Dimensions NBA Forum
OTR Basketball Forums NBA Forum
NBA Boards NBA Forum
NBA Wire NBA Forum
KFFL NBA Forum

Note: there are other forums, but they are all very low traffic and activity compared to the ones above.

MESSAGE BOARDS AT HUGE COROPORATIONS
The Fox NBA board is very low traffic, and the MSNBC NBA board doesn't exist anymore. The CBS Sports NBA Message Board is a layered site; you can NOT post topics nor expect to be considered seriously there until you have spent a few years posting there. We do not recommend CBS Sports. So the only real, fully open NBA forum hosted by a big corporation is the ESPN message board. Be forewarned though that the ESPN board is dominated by very young fans who make very short comments. On the other hand, it is a high traffic site, so we won't stop you from posting a Quest link at ESPN if you want to.

ESPN NBA Message Board

>>>I WANT TO STICK WITH THE WAY OTHER SITES PRESENT POSTS
Due to the number of, uniqueness of, and importance of the many other home page features we have, only one Report loads at a time, currently the one just above. To see the next Report (which would be the one that came out just before the one above) on this home page, click "Older Posts" that is at the very bottom of the Report showing above, just above the section header "Your Ball: Take Your Best Shot".

>>ALTERNATIVE HOME PAGES
There are three home pages, all of which have all of the Reports but which have completely different features appearing on the sidebar and below the one Report that is shown at a time. These pages have been designed so that they fully load in about 10 seconds (no more super long load times we used to be known for.)

HOME PAGE A: ALL REPORTS, READERS CONTAINING REPORTS 1-100, AND UNIQUE FEATURES
HOME PAGE B: ALL REPORTS, READERS CONTAINING REPORTS 1-100, AND UNIQUE FEATURES
HOME PAGE C: ALL REPORTS, READERS CONTAINING REPORTS 1-100, AND UNIQUE FEATURES

>>REPORT READERS: Complete freedom to rapidly choose and read what you need or want to read. The latest 40 Reports are found near the top of all three of the primary home pages (linked to just above) while Reports #41-#100 are found in three separate readers placed at various points down the page on all three primary home pages.

>>EXPRESS VERSION: Every Single Report but no Features: a Fast Loading Page: Click Here

>>FAST BREAK VERSION: The Latest 100 Reports via Report Readers Only; no Features, a Fast Loading Page: Click Here

>>QUEST ARCHIVE HOME PAGES--REPORT ARCHIVES AND A SMALL NUMBER OF CLASSIC FEATURES THAT WON'T FIT ON OTHER HOME PAGES
QUEST 4: REPORTS 101-200
QUEST 5: REPORTS 201-300
QUEST 6: REPORTS 301-400
QUEST 7: REPORTS 401-500
QUEST 8: REPORTS 501-600
QUEST 9: REPORTS 601-700
QUEST 10: REPORTS 701-800

>>FEATURES ONLY HOME PAGES: NO REPORTS, JUST FEATURES THAT WE CAN'T FIT ANYWHERE ELSE
QUEST OVERTIME
QUEST CLASSIC

>>COMPLETE TITLE INDEX: : A Complete Report Title Index, with Express Version Links to all Reports

>>LATEST 25 Reports: Direct links to the latest 25 Reports (with no truncated titles as you find with the poorly designed Google archive). This is located near the very bottom of this page.

>>GOOGLE ARCHIVE you will find this, with Reports shown by week not very far below.

>>I'M NEW AND I DON'T KNOW WHERE I WANT TO GO: Welcome to the Real Zone. Simply browse the page and see for yourself what is here. You will not be disappointed.

>>OR YOU CAN DO A CUSTOM GOOGLE SEARCH OF THE 13 BOOKS AND COUNTING CONTAINED ON THIS SITE>>>>>

SEARCH THE QUEST FOR THE RING--THE EQUIVALENT OF MORE THAN 13 BOOKS ABOUT BASKETBALL

Custom Search
SEARCH THE 13 BOOKS / 1.3 MILLION WORDS

REPORTS #41 TO #60, GOING BACK IN TIME

OFFICIAL SONG OF THE QUEST FOR THE RING


THE NUGGETS THEME SONG: "LIKE A ROLLING STONE": BOB DYLAN


THE GEORGE KARL THEME SONG: RIGHT PLACE, WRONG TIME: DR. JOHN


REPORTS # 61 TO #80, GOING BACK IN TIME

CARMELO ANTHONY WON THE NCAA CHAMPIONSHIP AT SYRACUSE UNIVERSITY


FREE ADVERTISING PROGRAM

FREE ADVERTISING PROGRAM
The depression, or recession, or great heist, or whatever it is, means that we should work together, or else we will sink together. Therefore, the Quest is offerring free display advertising on this site until at least June 30, 2010. The program is for anyone who has a basketball related product or service. If the free program is not extended beyond that date, we will be offerring advertising at extremely low rates. The free display ad program is currently limited to four advertisers, on a first come first serve basis. Each advertiser gets 6 months free though if we think your product or service is especially important we will extend that indefinitely.

This program is not for large corporations; it is intended for small enterprises, especially newer ones. Nor is this program for those already affiliated with a major internet commercial site, such as ebay.

To advertise for free, email a request giving your web address and some basic information about your product or service. If you get approved, we will email you back. You will be approved unless you don't really have a basketball product or service, or unless you are a big company, or unless you are already getting a large amount of traffic. After you are approved, you can email your ad. Your ad should be sized to fit either in the User Guide or the right column. For User Guide ads, the width should be close to but nor more than 675px. The height should be 100px maximum. For sidebar ads, the maximum size is 240px by 240 px. We will even make a simple but nice looking ad for you if you want.

The email address to use is nuggets1nuggets@gmail

REPORTS #81 TO #100, GOING BACK IN TIME

ALLEN IVERSON AND PISTONS COACH MICHAEL CURRY

ALLEN IVERSON AND PISTONS COACH MICHAEL CURRY

NBA BREAKING NEWS, RUMORS, AND RECENT NEWS

WHY NOT EXCHANGE LINKS WITH THE QUEST?

You can link to the Quest site with no permission needed. To link to this site, copy and paste the code below into your site. Thanks, and you can email nuggetsone@gmail.com with your site address, and we will link back if you have a basketball site. Your link will go in the right column in the same area where the other already existing such links are. You may wish to, for convenience, use the following code when you construct the link.





LARRY FITZGERALD--A GREAT ATHLETE WHO UNDERSTANDS HOW TO WIN THE QUEST

2008 SITE NEWS: THE NOT SO GOOD

NOT SO GOOD SITE NEWS:
--The Nuggets most likely will not make the playoffs this year, so we are no longer going to even pledge game report sets for every game; our plan is to produce 25 game report sets, with a set consisting of three separate reports: two breakdowns and one article. Keep in mind that game report sets are not far from 10,000 words each in length in total, so 25 report sets are in total at least as much real content for a single team as exists anywhere else.
--Special Report frequency is being cut to 8 reports a year. Look for special reports at the very end of all months except for April, May, June, and November. Special Reports are not going to be combined into Game Reports anymore. Special Reports and all other content is posted on the main site, but they are posted by themselves for easy retrieval on the Special Reports page.
--There may possibly be another disruption during the season, due to another unavoidable pain in the neck project that needs doing. Any such disruption will not exceed 1 month.

DON'T LOSE OUT: BOOKMARK NUGGETS 1 NOW--CLICK HERE

CARMELO ANTHONY AND HIS DOG

CARMELO ANTHONY AND HIS DOG